Portfolio
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Personal projects I've done related to real time graphics and rendering: from C++ offline raytracers to OpenGL rendering engine.
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Projects I've done using Unreal Engine 4. I've developed mainly VR experiences, focusing on graphics quality and performance to let the applications run on different platforms, from desktop to mobile devices (HTC Vive - Google Cardboard).
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Summary of my 3 years experience as a software and pipeline developer in the VFX and Animation industry. I've designed and built tools in python using Autodesk Maya, Nuke, and Katana API.